Intro
Oranges's Math Library (omath) is a comprehensive, open-source library aimed at providing efficient, reliable, and versatile mathematical functions and algorithms. Developed primarily in C++, this library is designed to cater to a wide range of mathematical operations essential in scientific computing, engineering, and academic research.
👁🗨 Features
Efficiency: Optimized for performance, ensuring quick computations using AVX2.
Versatility: Includes a wide array of mathematical functions and algorithms.
Ease of Use: Simplified interface for convenient integration into various projects.
Projectile Prediction: Projectile prediction engine with O(N) algo complexity, that can power you projectile aim-bot.
3D Projection: No need to find view-projection matrix anymore you can make your own projection pipeline.
Collision Detection: Production ready code to handle collision detection by using simple interfaces.
No Additional Dependencies: No additional dependencies need to use OMath except unit test execution
Ready for meta-programming: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
Supported Render Pipelines
ENGINE | SUPPORT |
---|---|
Source | ✅YES |
Unity | ✅YES |
IWEngine | ✅YES |
Unreal | ❌NO |
Supported Operating Systems
OS | SUPPORT |
---|---|
Windows 10/11 | ✅YES |
Linux | ✅YES |
Darwin (MacOS) | ✅YES |
⏬ Installation
Please read our installation guide. If this link doesn't work check out INSTALL.md file.
❔ Usage
Simple world to screen function
Showcase
With omath/projection
module you can achieve simple ESP hack for powered by Source/Unreal/Unity engine games, like Apex Legends.
Or for InfinityWard Engine based games. Like Call of Duty Black Ops 2!
Or create simple trigger bot with embeded traceline from omath:💥:LineTrace
Or even advanced projectile aimbot Watch Video
🫵🏻 Contributing
Contributions to omath
are welcome! Please read CONTRIBUTING.md
for details on our code of conduct and the process for submitting pull requests.
📜 License
This project is licensed under the MIT - see the LICENSE
file for details.